
Alice Katsuko
Terra Incognita Intrepid Crossing
25
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Posted - 2011.10.24 19:52:00 -
[1] - Quote
The problem with most of the suggested changes to mining, such as turning mining into a quicktime event or minigame, is that they sound good on paper, but would quickly become extremely annoying to actually use.
Quicktime events are generally a bad idea if used repetitively. They don't really reward skill so much as twitch-based reflexes and pattern memorization, and get very annoying very quickly. Quick-time events only work if used extremely sparingly and without much repetition. For example, Resident Evil's quick-time events more or less work the few times they are used, but the game would be a complete pain to play if every level required you to randomly mash two buttons together for no apparent reason.
Minigames are also a bad idea for repetitive tasks, because the get boring very quickly. For example, Oblivion has a minigame for lockpicking, which was fun for the first twenty or thirty times, but now is just a complete pain. Ditto for the moneymaking game in Fable 3.
The current mining mechanic does tend to favor automation and botting. But it also works well for players who want a semi-passive way of making ISK. Any changes to the system will require more than just cobbling together a few FOTM mechanics.
Avila Cracko wrote:make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) It takes five minutes for a competent scanner with average scanning skills to scan down any site. Bot operator could scan down the site, warp the miner in, rinse and repeat. The only real inconvenience would be to low-SP players. If the belt de-spawns. it would make nullsec and lowsec mining more annoying because a new belt would have to be canned every time a red pops into system. No, PvP players will not babysit hulks for hours on end, so that's not a viable solution, although if you personally are willing to look at mining lasers for hours on end while sitting in a belt in a PvP ship, more power to you.
Avila Cracko wrote:- make roid stealing criminal act so you can shoot that person - botts dont see what roid you mine... Won't have any effect in null or low-sec space. Will add another way for people to grief miners.
Avila Cracko wrote:- make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet Botters are perfectly capable of working in fleets. Besides which, gang mining is already more profitable due to Orca boosts. But a bot account can be profitable if it mines all day even if it only makes half the ISK of a human in a fleet.
Avila Cracko wrote:- Boost rats - botts have more problems with defending themself then real people, and it would be more involving. Not really. There are bots which are perfectly capable of belt ratting and salvaging, or even clearing out anomalies. Plus there's a limit to how much tank can be fitted onto even a Hulk, so if rats are boosted too much, then mining will become impossible except for players with alts or exclusively as a corp-level activity. This mechanic might work if there were combined mining/PvE anomalies, so that both PvE-ers and miners could make ISK side by side.
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